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Piksel09

Piksel09 f[re](e){op}[en]able the 7th annual Piksel festival for Electronic Art and Technological Freedom. Bergen, Norway November 19-22 2009

Visit Show Website http://piksel.no/

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    Mouth(s)’ lecture(s)

    The final form of Mouth(s)’ lecture(s) is a video performance ...

    The final form of Mouth(s)’ lecture(s) is a video performance inspired by Rumanian poet Ghérasim Luca ‘s poetry. It is based on the development and spatial setup of two visual objects : the DIOPTRIC STUDIO development with Pure Data, Gem and Reactivision and the INKS TABLE, that will produce visual forms. This performance first translates visually a choice of poems, then escapes from the writing to focus on images.

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    The DIY drone synthesizer

    A 30 minute participatory set using custom designed synthesizers called ...

    A 30 minute participatory set using custom designed synthesizers called Drone Labs played by Peter Edwards and other participants in the festival. The Drone Lab is a 4 voice analog drone synth, rhythm generator and FX processor. It is capable of generating rich, textured soundscapes, hypnotic drones and complex rhythmic sequences. It features a series of filter and distortions circuits as well as an audio input jack. This allows it to be used as an effects processor for external audio signals. It is possible to combine several Drone Labs together to create a rich, unified voice. Peter has invited other Piksel participants to control a voice of a greater drone and perform a group piece.

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    [i/o]

    [i/o] presents a connected organic environment, where sound is generated ...

    [i/o] presents a connected organic environment, where sound is generated by filmic transformations and visual projections are in turn influenced by audio events. [i/o] offers an innovative approach to the manipulation of realtime media through the adoption of gestural and tactile interfaces, which each performer utilizes as both a method of control and also as a means of creation. [i/o] is focused on a seamless exploration of crossovers between warm analogue textures and sharp digital crispness, with regard to both the sensory output it conveys and the mechanisms of its construction.

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    THENOISER VS ZERO POINT ENERGY

    NoiseTEK battle by harsh noise & punk giants JULIEN OTTAVI ...

    NoiseTEK battle by harsh noise & punk giants JULIEN OTTAVI & RYAN JORDAN. Hercules fight of decibels. Seismic punch in your face Loud & dirty!

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    Noise Concert

    Mattin is a Basque artist working mostly with Noise and ...

    Mattin is a Basque artist working mostly with Noise and Improvisation. Mattin also has written about improvisation, free software and intellectual property. In 2001 Mattin formed Sakada with Eddie Prévost and Rosy Parlane. He has over 50 releases in different labels around the world. He runs the experimental record labels w.m.o/r and Free Software Series, and the netlabel Desetxea. Mattin publishes his music under the no-licence of Anti-copyright. Other projects include; Deflag Haemorrhage/Haien Kontra, NMM, Billy Bao, La Grieta and Josetxo Grieta.

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    Noish vs automata

    ((noish~)) is a sound art project from Oscar Martin. It’s ...

    ((noish~)) is a sound art project from Oscar Martin. It’s an experimental sound work placed somewhere between Musique concrète and postdigital error aesthetics. The daily routine and surroundings are the base material that’s mutated and deconstructed through the possibilities of digital code and sometimes glitches and errors, generating new units of sensation, which is used to build autonomous sound universes.

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    Performance for circuit bent toys and meat controllers

    Andy Bolus ( a.k.a. Evil Moisture) makes modified electronic toys, ...

    Andy Bolus ( a.k.a. Evil Moisture) makes modified electronic toys, rewiring circuits such as those found inside children’s talking computers and other electronic detritus, using the aleatoric sounds generated as source material for hi-speed cutup sound, as well as making installations. He has performed extensively in Japan and Europe under the name Evil Moisture since 1991, as well as releasing dozens of cassettes, 4 vinyl LPs, several cds and cdrs on numerous noise labels.

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    galleri3_14

    Battle David Elliott Two machines take turns trying to guess ...

    Battle David Elliott Two machines take turns trying to guess each others next guess. pikseexpoDE1 pikseexpoDE2 pikseexpoDE3 Each box is equipped with a matrix of 16 A/C light bulbs that are used as a display. Inside each box there is a micro controller that’s able to control each light bulb discretely and communicate with the other box over serial connection. The two microcontrollers are guessing the future state of the other machine. The game consists of the machines taking turns creating and displaying sequences of patterns. When one of the boxes constructs a sequence that is identical to the input sequence, that box has lost the game. At that point it will flash it’s columns from left to right and then construct a completely random sequence to start the game over. The box that won never knows that it won, it continues with the game as if it never ended. http://hadto.net/category/projects/battle Flick Flock Wendy Ann Mansilla, Jordi Puig pikseexpoWMJP pikseexpoWMJP3 pikseexpoWMJP2 Flick Flock defines the meaning of the body and its linkage to the continuous transformation of the urban place. It is reflecting the interconnections of bodies and space, and recreates the digital urban space we are living in to allow us to experience the role of the physical body. Interacting with Flick Flock: As soon as the body starts to move in the space, changes in the urban place take place. There are different potential changes that may take place: (1) User is moving freely triggers the camera movement/panning and the lighting or changes of scene in the virtual environment. Within the flickering bubbles displayed in the sky, video captures of previous interactions from different people or the current user him/herself are displayed. These video captures try to play as much similar or opposed movement as possible from the pool of captured video. The panning of the sound is also influenced by the movement of the body. TL-Display Paul Klotz pikseexpoPK1 pikseexpoPK2 pikseexpoPK3 TL-Display is a low res. display made of HF-tubes. The 1.0 version of the installation is randomly switching the lights of the seven segment digits on and off generating a meditative sound caused by the characteristics of the tubes. The installation is referring to encrypted data streams and the patterns involved. Can one retrieve a message? capacitive body Andreas Muxel, Martin Hesselmeier pikseexpoAMMH1 pikseexpoAMMH2 pikseexpoAMMH3 The installation “capacitive body” is a modular light system that reacts to the sound of its environment. The sensors are used to measure vibrations of architectural solids in a range of low frequencies. These oscillations are triggered by surrounding ambient noise, for example traffic noise. The sensor data controls the light wires, which are tensed to a spatial net structure. According to the values of the measurement light flashes are generated. A dynamic light space is thereby created, which creates a visual feedback of the aural activity around the installation. url: http://www.martinhesselmeier.com/000/index.php?aid=78 Reality Checking Device Susanna Katharina Hertrich Information machine for anxious times pikseexpoSH1 pikseexpoSH2 pikseexpoSH3 What should we fear – terrorist attacks or bird flu? Are we more likely to die a slow death of cancer or a quick death on the motorway? The Reality Checking Device is a poetic information machine that stands in the tradition of the ancient Greek oracle. It confronts people with their own self and their personal anxieties. The Reality Checking Device is a tangible information graphic that reveals the relationship between public outrage and actual danger in common risk scenarios. The latest fear stories and popular danger situations are directly opposed to statistical data. The Reality Checking Device is a made for a society in which anxieties have become a lifestyle choice. http://www.susannahertrich.com/html/realitychecking.html void extension Marie-Julie Bourgeois pikseexpoviod1 pikseexpoviod3 pikseexpoviod2 VOID EXTENSION offers an extension of our own vision through CCTV video cameras that let us see anyone, anywhere, anytime. Hidden in corners of urban landscape, they patiently wait for a presence. This installation is about the proliferation of those cameras watching (over) us. Supervision is a symbol of contemporary psychosis. The project’s goal is to make the visitor feel observed by a CCTV video camera which is actually not physically present. As if the function of the object is more important than the object itself. The camera’s shadow’s the only evidence of its presence. This work confronts the problem of ambient paranoia, of the fear that takes over the individual vis à vis the society. http://mariejuliebourgeois.blogspot.com/2009/05/extension-du-vide-expose-au-pavillon-de.html Unanchored Michael Day pikseexpounanchored pikseexpounanchored2 pikseexpounanchored3 The shipping forecast is a radio broadcast by the BBC providing a vital set of data about sea conditions in the waters around the UK. To the non-maritime listener, the language used in it is poetic and obscure, often in short, strange sounding but highly structured statements. The broadcasts carry a strong feeling of tradition. Using the text of the most up-to-date shipping forecast, the piece transcribes the forecast into Morse code, and then using a blinking light, transmits the forecast into the land-locked gallery space. _oneliner Arjan Scherpenisse pikseexpoAS1 pikseexpoAS2 pikseexpoAS3 Platform for massive, character-based communication using VGA monitors. _oneliner is a self-reflexive installation consisting of a long line of interconnected VGA monitors, 24 in total. The texts appearing on the monitors gives an insight into the software that is driving the installation. Texts appear, fragments of code, sometimes with personal comments of the maker. Viewing the installation, the spectator develops an intuitive understanding for the subjective way in which technology is created: doubts, improvisation, sudden insights and moments of doubt are displayed through the choreography and poetical contents of the texts. This way, technology becomes a human activity. http://www.scherpenisse.net/_oneliner/ lydgalleriet

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    lydgalleri

    Health & Safety Violation #14 – Randomly Activated Tripwire Proposal. ...

    Health & Safety Violation #14 – Randomly Activated Tripwire Proposal. Ben Woodeson pikseexpoBW1 pikseexpoBW3 pikseexpoBW2 What level of perceived risk are individual viewers and institutions comfortable (or uncomfortable) with? The works are challenging with some level of risk (but not dangerous), as in “Health & Safety Violation #8 – Randomly Activated Tripwires”. In this work, the steel trip wires randomly rise and fall, and their movement unsettle the viewers, effectively moving down a corridor filled with blatant trip hazards. http://www.woodeson.co.uk intrinsic Angie Atmadjaja pikseexpoAA1 pikseexpoAA2 Intrinsic is an audio and light installation that explores minimal sound and audio. Dimensions of the space govern the configuration of the installation. The frequencies of the sine waves correlate to the dimensions of the space and create room modes. A series of light tubes are hung from the ceiling. As viewers enter the pitch-dark room, their eyes begin to slowly adjust to the shifting white light intensities that seem to be hovering in the space. Their ears perceive changing loudness of different electronic sound materials resulting from the way they navigate through the space. http://www.angieatmadjaja.com/Piksel09.shtml The serv seq gijs gieskes pikseexpoGG1 pikseexpoGG2 pikseexpoGG3 The serv seq, is a servo based sequencer. it has 3 arms with line detectors that can play sound from a frequency circle. The arms can be sequenced with the three buttons on the controller, in combination with the joystick.. If the joystick is moved up, the volume will go up for the arm that is being controlled. Moving the joystick left and right will change the position of the arm. On the tip of the arm there is a line detector, that plays back the frequencys, but the arms can also hit objects placed next to the circle to make drum sounds. Musica Vista 1.0 Carlos Tricas pikseexpoCT1 pikseexpoCT2 pikseexpoCT3 The installation Musica Vista 1.0 works with augmented physical parameters. The pieces on the projection area are seen, and the information of situation and type is translated into music and animations. Is a simplification of Augmented Reality. Normally the public play with objects and add some personal objects too. It’s the moment when the art became and grows… and all involved in a retro computer graphics ambient. Video http://www.youtube.com/watch?v=rwoKXuMjPPs augen-auf-schlag Wolfgang Spahn, Thomas Gerwin augen-auf-schlag (strike-the-eyes) pikseexpoWSTG1 pikseexpoWSTG2 pikseexpoWSTG3 This interactive sound-and-light-installation is considered as an instrument to generate and play sounds and liquid colors. If someone hits one of the sound pads in the installation, the liquids in the projectors will react. There is a pane of glass hanging covered by a round projection screen. On that screen the three monochrome colors are projected to create one full color projection. A sound environment defines the space imagination around the installation. The variety of sounds offered on a drum pad point to different musical genres. In this way it’s possible to create a great spectrum of sound world associations, and to enable an original audiovisual creation of colored music. Taiknam hat Ricardo Oliveira Nascimento, Ebru Kurbak, Fabiana Shizue pikseexpoRNEKFS1 pikseexpoRNEKFS2 pikseexpoRNEKFS3 Taiknam Hat is a kinetic head-wear that reacts and animates in accordance with the changes in its surrounding radio frequencies. The intention of the project is to materialize the invisible and to contribute to the awareness of the increasing electromagnetic radiation. Taiknam Hat is an attempt to materialize a new form of pollution; the electrosmog. Taiknam Hat utilizes the biological fact of horripilation in birds as a metaphor to express our bodies’ irritation towards electromagnetic radiation as well as to create a visual and tactile signage of their existence for other people. The headwear employs a number of movable actual feathers. These feathers become activated and move according to the existence and amount of radio frequencies at a certain location while the person who wears the hat strolls through space. http://www.taiknamhat.net Generative Audio Prototypes Dream Addictive, Carmen González, Leslie García pikseexpoDACGLG2 pikseexpoDACGLG1 pikseexpoDACGLG3 Generative Audio Prototypes is a series of sound generative sculptures, the design is produced from the organization of electronic elements, in order to create a series of objects that simulate biological structures, showing at the same time their clear artificial nature. The project is based on Arduino and Pure Data as controllers and processors to produce audio. The piece uses physical computing techniques, where a spectator is essential to produce an interactive exchange. The piece receives what it needs, the proximity of an object or person. An unexpected response of pure digital generative sounds is given in exchange. G.A.P. shows two adapting processes. First, the form of its physical aesthetics, an artificial structure that simulates a form of nature. And then the adapting of analogous sound from a digital source. http://dalab.ws/generative-audio-prototypes/ http://dalab.ws/gap-no2/ Tribo Pænix Arnfinn Killingtveit pikseexpoAK1 pikseexpoAK2 pikseexpoAK3 T.P is an instrument, a sculpture and an installation. It is constructed through a peculiar combination of ancient and modern music technology, both visually and phonetically. As an installation T.P acts as an independent organism, that is coloring the sound and giving the sculpture its own life. Microphones are placed in the vicinity of the T.P, that picks up surrounding sounds and uses these audio sources in addition to the synthesized sounds produced by the instrument itself. The soundscapes presented by the sculpture might be perceived as random, although there is nothing accidental in the system’s back end.

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    Kunst und musik mit dem tageslicht projektor

    Realtime audiovisual performance by Tonagel, Faubel and Schreiber. 3 persons, ...

    Realtime audiovisual performance by Tonagel, Faubel and Schreiber. 3 persons, 3 overhead projectors, 3 screens and 3 sound systems. A triptichon that displays magnified, filtered distorted images of what happens on the screens/fresnel lenses of the projectors. What you see and hear is a live experiment and improvisation with small electro-kinetic devices and machines arranged on the overhead projectors. Using rotating invented instruments, autonomous solar robots, solar synths and motors, instruments which are not playable in a controlled way, the performes are forced to improvise with the instabilities of the system.

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