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LabCAST: MIT Media Lab

At the Media Lab, the future is lived, not imagined. In a world where radical technology advances are taken for granted, we design technology for people to create a better future. LabCAST is the video podcast of the MIT Media Lab. Learn about the Lab's ...

At the Media Lab, the future is lived, not imagined. In a world where radical technology advances are taken for granted, we design technology for people to create a better future. LabCAST is the video podcast of the MIT Media Lab. Learn about the Lab's cutting edge research and catch a glimpse of the lab in action. Journalist and Media Lab Senior Fellow John Hockenberry discusses student life with student Taemie Kim.

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    #76 Mushtari

    How can we design relationships between the most primitive and ...

    How can we design relationships between the most primitive and sophisticated life forms? Can we design wearables embedded with synthetic microorganisms that can enhance and augment biological functionality? Meet Mushtari, a 3D-printed wearable designed as

    Jul 6, 2015 Read more
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    #75 EmotiveModeler

    Whether or not we’re experts in the design language of ...

    Whether or not we’re experts in the design language of objects, we have an unconscious understanding of the emotional character of their forms. EmotiveModeler integrates knowledge about our emotive perception of shapes into a CAD tool that uses desc

    Jun 3, 2015 Read more
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    #74 Director’s Fellows Program

    An overview of the MIT Media Lab Director’s Fellows Program, ...

    An overview of the MIT Media Lab Director’s Fellows Program, a unique program that connects the research from the Lab with communities and causes all over the world. This video was produced for the 2015 Spring Member Meeting.

    Apr 15, 2015 Read more
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    #73 eyeMITRA

    eyeMITRA allows anyone to easily and non-invasively explore the back ...

    eyeMITRA allows anyone to easily and non-invasively explore the back of the eye, opening possibilities for new assessments of eye health and for exploration of systemic illnesses that manifest in the eye. This work is built upon the Camera Culture group&#

    Feb 19, 2015 Read more
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    #72 TRANSFORM

    TRANSFORM fuses technology and design to celebrate its transformation from ...

    TRANSFORM fuses technology and design to celebrate its transformation from a piece of still furniture to a dynamic machine driven by a stream of data and energy.

    Jul 7, 2014 Read more
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    #71 CityHome

    The CityHome is an ultra-efficient, responsive urban home, providing a ...

    The CityHome is an ultra-efficient, responsive urban home, providing a hardware and software ecosystem for personal space customization. A micro-unit apartment developed by Kent Larson’s Changing Places Research Group.

    May 13, 2014 Read more
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    #70 ScratchJr

    ScratchJr is a new version of the Scratch programming language ...

    ScratchJr is a new version of the Scratch programming language designed for children ages five to seven. Using ScratchJr, kids can build their own animated stories, interactive games, collages, and other creative projects. ScratchJr teaches kids a new for

    Mar 18, 2014 Read more
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    #69 TAMER

    What if we could train a robot the way we ...

    What if we could train a robot the way we train a pet? With the TAMER project, a technically unskilled user can teach a robot tasks and correct its behavior, improving the robot’s task performance through live interaction. This research on interacti

    Oct 31, 2013 Read more
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    #68 Hybrid Basketry

    Contemporary 3D printing and traditional craft rarely meet in the ...

    Contemporary 3D printing and traditional craft rarely meet in the same creation. The Hybrid Basketry project merges these two distinct traditions: 3D-printed structures are shaped to combine with hand‐woven patterns. The 3D-printed plastic elements contri

    Jul 22, 2013 Read more
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    #67 MACH

    MACH, My Automated Conversation coacH, is a system for people ...

    MACH, My Automated Conversation coacH, is a system for people to practice social interactions in face-to-face scenarios. MACH consists of a 3D character that can see, hear, and make its own decisions in real time.

    Jun 14, 2013 Read more
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